Well, I’ve finally made it. I’ve reached level 20 and got to do my first dungeon. I’ll have to say, some of the fights were pretty fun and on a few we wiped a lot before downing it. I definitely stood in stupid a time or two and had to actually concentrate and try. Chyms even got yelled at because he kept talking and distracting me. It’s the accent, I can’t help it.
First up was Stormtalon’s Lair. The initial time I queued for this was a complete failure. We didn’t even get past the first boss. First, the tank bailed after two pulls. None of us had seen it before so the mechanics were fairly unknown. I died to a red circle I was stunned in. I still REALLY hate that mechanic. The stun breakers in PvE last way longer than PvP and I’m really bad about them, it must be my reaction time. Or I mash the wrong key. Either way, I usually have less than 10% health when I break free and the tank is almost dead. After the tank bailed, someone else DC’d, and I was hungry so I decided to leave as well. A full stomach always makes me play better.
After stuffing my face, I got a group with 3 guildmates and another PUG. This went much smoother. The guilded players had all seen it before so we followed their lead on what to do. The Boss, Blade Wind the Invoker, had four adds around him we had to kill halfway through the fight. There were also red telegraphs which you could drop where you wanted. Someone in the first group said you could drop these on the adds for additional damage, but we didn't do that in this group. I'll have to try it out next time I go in. I died near the end of the fight to a really complex telegraph, but it happened on the initial hit so I argue it’s not my fault. That took 2 pulls to clear, so not so bad in my book.
The coolest boss in the dungeon was next, Aethros. He was an air elemental in a room full of tornadoes. On two occasions we were thrown to the other side of the room and had to dodge circles and those tornadoes on our way back to him. Definitely fun, but pretty easy. That boss we one shot.
The last boss was Stormtalon himself. In my opinion, every dungeon should have a dragon, and he was a pretty mean looking one. I definitely think we succeeded in clearing the place because half our group knew what they were doing and our tank was good. The bosses hit hard and standing in stupid just increases that damage. I had to manage my Psi Points so I could burst heal when I knew I was going to need it. Once I figured out how damage was being dealt, and who was gonna take it, my life was easier. I also figured out pretty quickly not to try and force casts when there was red everywhere. It was better just to do small, instant heals and then use a huge AoE after. I often try and overcompensate for people being idiots, so it was a matter of me trusting people not to take additional telegraph damage.
The next dungeon was the Ruins of Kel Voreth. This was a complete PUG but, thankfully, our tank knew what was going on. Good tanks man. They make such a difference. First up was Grond the Corpsemaker. Being a dog like animal in the middle of an arena he totally reminded me of Thrasher in SWTOR. Like Thrasher he also hit the tank SUPER hard. One issue I’ve found is its hard for me to judge distance in this game. Part of the problem is it not being on the raid frames. But the other aspect is that all the movement just moves people out of range. There were a few complex telegraphs to manage and we wiped more than a few times. Probably like 6-7. Once we all got what was happening though, it was definitely doable. Lots of times the first hit in these fights is unavoidable. If you happen to be standing where it starts there isn’t anything you can do. It’s just take the hit and try not to get hit again.
The next boss was Slavemaster Drokk. He was a fun boss with a lot of adds. At one point the whole room fills with telegraphs and you have to DPS down a droid to guarantee yourselves a free area. That wiped us the first time. The other mechanic was a tether on each player. Tethers...sigh. I hate those things. In PvP they’re brutal on me. I have all healing spells on my bars so I’m stuck auto attacking them (slowly) until I can get free. In here, I barely made a dent and the DPS had to come help me.
The last boss is Forgemaster Trogun, but I didn’t get to see him. Servers were going down and we didn't get a chance. I’ll be queuing up again though in a bit so hopefully I can see him before I log off for the night. Though, why do server keep going down? It happens every night for about 30 minutes. I’m sure there is some perfectly reasonable explanation, like bug fixes. But I have no idea what it actually is.
The biggest thing I learned tonight is to watch how the telegraph is moving and then remember that. Lots of times the more efficient way to avoid damage is to collapse IN on the boss. Those circles like to start at the boss and grow as they move out. If you dodge thru to the center you can get heals or DPS in instead of running and spreading out. As a healer, it made my life WAY easier.
While the fights were definitely challenging, they were doable. They also weren’t as hard as everyone had hyped them up to be. Most bosses only took 2 pulls and the mechanics, once you figured them out, were rinse and repeat. It the same thing over and over and once everyone got thru it twice, if you were still alive you were gonna stay that way. With add-ons being a huge part of this game, once someone makes a DBM (Deadly Boss Mod), things will be significantly easier. If I knew 3-5 seconds before a telegraph was gonna happen that it was coming, shit would be different. Don’t get me wrong, these dungeons were no cake walk. You really can’t stand in stuff. I died a lot from just being an idiot. You do have to pay attention and have quick reactions.
Since I’ve hit level 20 though, I’m going to start playing my medic and see how I like it. I also might try a DPS class to see how it feels. My Guest Pass runs out soon, so I have to make a decision quick on whether I want to buy the game or not. As it stands right now its probably a yes. But that also hinges on whether other people stick around and play or not. I really hate playing by myself and a lot of people have already bailed. :/