Over the past week I’ve been asking around in both the SWTOR and WoW communities about Players’ alts. How many they had, how many were max level, how many they actually played, and why they had them? It was really interesting to see the ranges of difference, and the similarities between the two games. Many ideas I had were confirmed by what I found, but I was also really surprised by what I found too. Are you an Altaholic, or just the average?
The thing that surprised me the most is that between both games, most players had between 4-6 max level characters. I had honestly thought that WoW players would majorically have between 2-3 characters, but it’s nice that a “gamer” average popped out. One thing I was not surprised about what the high percentage of SWTOR players with 10 or more max level characters. That high number was originally what sparked my interest about peoples’ Alts.
Everyone loves pies and graphs, so I made some for you all! From the responses I got, here are the percentages of Player’s by the numbers of Alts they have.
If you’re thinking to yourself, “Holy balls I’m a slacker!” then join the club. I’ll admit, the majority of my characters got leveled during the first Gree Event. My sorc was already level 50 at the time and I got my Op, Merc, and PT to max level during that chaos. I also didn’t take advantage of the 12xp like most Players did and only got a Sage leveled to 55. It still sits there, collecting dust, in case I need it for Ranked this season. Many people are taking advantage of the double XP this weekend to finish out those last 55’s they haven’t got to since SoR launched. It will be interesting to see if they bring 12xp back sometime in the future, or if they will implement something through the Cartel Market to BUY max level, or near max level, characters like WoW has.
So, what are the perks of having all those alts? In both games the crew skills, or as one WoW player called their garrison system “the slave trade”, was one of the motivators. Whether crafting for oneself or to sell, having more alts increases gain. Another shared reason for alts between both games was for raid or group composition dexterity. Many raiders stated that their alts were comprised of one of each role, or as gear mules for their mains, or re-rolls of classes pidgeonholed into a role i.e. tanking or healing. In SWTOR there are also the legacy perks and class buffs that promote leveling alts. It’s far easier for everyone to be able to fully buff themselves than the chaos that is WoW buffing. But that's what Add-ons are for.
Originally, I started asking around about people’s alts because I felt there was a correlation between Altaholicism and FOTM-ness. It’s something that plagues every game, but in SWTOR it just seems a little more...exaggerated. With so many players having at least one of every, or most, classes it’s easy to see how and why getting a warzone with 6-8 of the same thing is common. Or Progression being dominated by one class. Legacy gear also compounds this problem because managing and gearing alts is easy. Sorc, Sin, Sage, and Shadow can all share the same gear... same with every AC and Mirror Class.
So, is FOTM playing just a reality of MMOs? Is it the to be expected now with most players having the ability to go FOTM that they will? Do you? If you don’t already have an Alt of a FOTM class, do you level one?